Here are some links to some maker education websites that you might find useful:
Here is a maker education project website that was designed by masters students as part of their course work!
Connect Charter School has some excellent examples of making projects that they share on their school blog. Teachers could use/remix these projects and use it in their own context. Here are some examples that relate to what participants in our community have been talking about over the last few weeks!
Monteith, J. (2013). Grade 5 classroom chemistry: Becoming a chemist. Retrieved from http://connectcharterschoolblog.ca/2013/09/grade-5-classroom-chemistry/
Bailey, D. (2013). How to build an awesome car (engineering thinking in grade 4). Retrieved from http://connectcharterschoolblog.ca/2013/06/how-to-build-an-awesome-car-engineering-thinking-in-grade-4/
Here are some articles we think you might find useful.
Schwartz, K. (2016, August 30). Five ways to ensure real learning happens in maker enhanced projects. MindShift. Retrieved from: https://ww2.kqed.org/mindshift/2016/08/30/five-ways-to-ensure-real-learning-happens-in-maker-enhanced-projects/
Dam, R., Siam, T. (2017). Stage 2 in the Design Thinking Process: Define the Problem and Interpret the Results. Retrieved from https://www.interaction-design.org/literature/article/stage-2-in-the-design-thinking-process-define-the-problem-and-interpret-the-results
Davis, V. (2015). Year one with a 3D printer: 17 tips. Retrieved from https://www.edutopia.org/blog/year-one-with-3d-printer-vicki-davis
Dougherty, D. (2012). The Maker Movement. Innovations: Technology, Governance, Globalization, 7(3), 11-14. Muse.jhu.edu/article/499244.
Gadanidis, G., Brodie, I., Minniti, L., Silver, B. (2017). Computer Coding in the K-8 Mathematics Curriculum? What works? Research into practice. (69), 1-4. Retrieved from http://www.edu.gov.on.ca/eng/literacynumeracy/inspire/research/Computer_Coding_K8_en.pdf
Galileo. (2017). Focus on Inquiry: Discipline Based Inquiry. Retrieved from: http://inquiry.galileo.org/ch2/dimensions-of-discipline-based-inquiry/
Herrington, J., Reeves, T. C., & Oliver, R. (2014). Authentic Learning Environments. In Spector, M., Merrill, M.D. & Elen, J. (Eds.), Handbook of research on educational communications and technology (pp. 401-411). New York: Springer.
Pearon, J. & Plague, G. (2013). Rethinking stem education: An interdisciplinary steam curriculum. Procedia Computer Science, (20), 541-546. doi:10.1016/j.procs.2013.09.316
Mayer, R. (2014). Multimedia Instruction. In Spector, M., Merrill, M.D. & Elen, J. (Eds.), Handbook of research on educational communications and technology (pp. 385-399). New York: Springer.
Papert, S. & Harel, I.(1991). Situated Constructionism. Constructionism. New York: Ablex Publishing Corporation
Quigley, C.F. & Herro, D. (2016). “Finding the joy in the unknown”: Implementation of STEAM teaching practices in middle school science and math classrooms. Journal of Science Education and Technology, 25(3), 410-426. doi:10.1007/s10956-016-9602-z
Rogers, E. M. (with Shoemaker, F.F.), (1971). Communication of innovations: A crosscultural approach (2nd ed.). New York: The Free Press.
Sawyer, R.K. (2014). Introduction: The new science of learning. In R. K. Sawyer (Ed.), The Cambridge handbook of the learning sciences (2nd ed.) (pp. 1-18). New York, NY: Cambridge University Press.
Sousa, D., and Pilecki, T., (2013). From stem to steam: Using brain-compatible strategies to integrate the arts. London: Sage Publications.